![]() ![]() Removed inversion of movement when in front facing third-person camera ( MCPE-153168).Fixed issue where players were not able to descend while on top of Scaffolding ( MCPE-152989).Fixed issue where Boats were not controllable with new touch controls ( MCPE-152984).Block highlights will no longer stay if players lift their block breaking finger off the screen while still using a second finger to move around with non-classic touch controls.Users will get the sense of eyes adjusting when going into water Added adjustable fog effect that can expand or shrink over time. ![]() Allowing nearby blocks to also be tinted with fog color Updated fog JSON schema to allow distance fog settings to use negative value as 'fog_start'.Fixed a texture bug in the Warden's bioluminescent texture where the right arm's bottom face didn’t have bioluminescent colors ( MCPE-153664).There is now a Darkness effect strength slider in Settings that adjusts how dark the screen can get during the effect.Sculk Sensors can now detect Big Dripleaves changing their state ( MCPE-153115).Sculk Sensors can now detect Goat Horns being played.Sculk Sensors can now detect players eating food or drinking potions ( MCPE-135114).Sculk Sensors can now detect Candles being placed, lit, or unlit ( MCPE-141453).Sculk Sensors can now detect containers being opened or closed ( MCPE-135140).Sculk Sensors can now detect landing projectiles.Sculk Sensors can now detect players sneaking in Water ( MCPE-117244).Sculk Sensors can now detect players falling in Lava.Sculk Sensors cannot detect players shooting an arrow while sneaking anymore.Sculk Sensors can now detect players sneaking on top of them.Sculk Sensors can now detect a wider range of vibrations.Fixed eroded Badlands biome placement error that caused it to fragment.Allow Warden to preserve anger level towards despawned entities.The Warden now has updated sounds and custom death and hurt sounds.The Warden has a new angry listening sound. ![]()
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